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Lacrosse Statistics - Definitions
Following are many terms used in the statistical description of a lacrosse game. Not all of these terms are used by every team or for every game, but it is the intent of this document to allow for a more consistent application of stats.

CODE
TERM DEFINITION
     
General
GP Games Played How many games the player has participated in, during a single season.
  
Game Statistics
A Assist An assist is an intentional pass giving a teammate an advantage which contributes directly to a goal. The direct pass to a teammate who then scores a goal without having to dodge or evade an opponent, other than the goalkeeper who is in the crease, is recorded as an assist. There can be only one assist on a goal.
  
CLR Clear A (good) clear is awarded when the defensive team crosses the midfield line with control of the ball.
  
CT Clear Try A attempt by the defensive team to clear the ball. The clear will usually be a good clear (CLR) or a bad clear (RID) The number of good clears (CLR) and the number of opponent rides (RID) normally add up to the number of Clear Tries (CT). NOTE: If times runs out at the end of period, it is possible for a clear to have started but not concluded.
  
A/Gm Assists Per Game The average number of assists per game during a season. The total number of assists during the season to date divided by the number of games played produces A/Gm.
  
FA Face off Attempts The amount of times a player attempts to win a facing off. There is only one attempt for each face off player.
  
FO% Face off Percent The number of face offs won and divided by the total number of face off attempts.
  
FW Face off Won When the team gains a "permanent" possession of the ball from the face off, the face off player is credited for the "Win". It is not always awarded when the official signals "possession" as the winning team must have clear control of the ball and the player must be able to perform the normal functions of possession (shoot, pass and cradle).
  
G Goal A goal is scored when the ball enters the goal (as determined by the officials).
  
G/Gm Goals per Game The average number of goals scored per game during a single season. The total goals scored is divided by the number of games played.
  
GB Ground Ball

Any ball not in the possession of either team that comes into the possession during play can be a ground ball. It may occur as the result of an intercepted pass (the ball does not have to hit the ground) or from a ball checked onto the ground. The ball must be gained while under pressure (ie: another opposing player must be within 5 yards of the loose ball). When such a ground ball is obtained, the player gaining the ground ball must be able to perform immediately the normal functions of possession (shoot, pass, and cradle). Should any of these conditions not be met, a ground ball is not awarded. A player cannot drop the ball of his own volition, pick it up again, and be credited with a ground ball. Ground balls are awarded as part of the face off play. A ground ball is not awarded simply when an official signals "possession" unless or until the ground ball definitions have been met. A ground ball is not awarded when it goes out of bounds. A ground ball is not given to a goalie for a save or for a ball at his feet unless an opponent has an equal access and tries to pick it up at the same time.

Note: it is possible to award both a ground ball and and INT of TX to the same player as both statistical definitions have been met. Also, a face off man can be awarded both a FW and a GB if he picked up his one ground ball. 
  

GB/Gm Ground Balls per Games The average number of ground balls per game during a season. The total ground balls is divided by the number of games played.
  
Int Interceptions The total number of passes that are caught by the opposing team when intended for a teammate.
  
LOB Loss of Ball A "turnover" of the ball from one team to the other Often a non-time serving technical foul. It is credited when an Interception or takeaway is credited but is not credited when an Unforced Error is credited. (i.e.: when a defenseman (D1) takes the ball away from an attackman (O1), D1 get credit for a TX and O1 gets credit for an LOB.)
  
MDG Man Down Goal When a team scored a goal when one or more men down they are awarded a MDG.
  
MDH Man Down Held When the Man Down unit keeps the offense from scoring a MUG, the defense is credited with a MDH.
  
MUS Man Up Scored When a Man Up Goal (MUG) is scored the team is credited with a possible man up attempt. (If they do not score the Man Down unit is credited with a MDH). If both teams have a man in the penalty box, there is no extra man situation and there is no MUS, MUG or MDH.
  
MUA Man Up Attempt When a team has a man or more advantage and possession of the ball, they are credited with a Man Up Attempt. If both teams have a man in the penalty box, there is no extra man situation and there is no MUA, MUG or MDH.
  
MUG Man Up Goal A goal scored when the scoring team has a one or more man advantage due to penalties by their opponent. NOTE: It is possible to credit a team with a man up goal, if the penalty has expired but the player has not yet entered the scrimmage area.
  
OFF Off Sides A team is normally considered offside when:
a.) It has fewer than three men in its attack half of the field (between the center line and the end line).
b.) It has fewer than four men in its defensive half of the field (between the center line and end line).
  
P Penalties The sum of time serving Personal and Technical fouls
  
PM Penalty Minutes The number of minutes assessed for time serving penalties.
  
PS Penalty Seconds The number of seconds assessed for time serving penalties.
  
PF Personal Fouls Time serving penalties as indicated in Rule 5 of the Federation Rule book, including but not limited to slashing, cross checking, unsportsmanlike conduct, tripping, unnecessary roughness and tripping. Note: Some "technical Fouls" can be time serving so not all time serving penalties are Personal Fouls, but all Personal Fouls are time serving.
  
Pts Points The sum of goals and assists credited to a player in a game or during a season.
  
P/Gm Points Per Game This is the average number of points scored per game during a season. The total points scored and divided by the number of games played.
  
RID Ride A good ride (RID) is awards when the an attempt to clear the ball is stopped by the riding team, who regains possession of the ball. In the event that a technical foul stopping a clear, the riding team is awarded an RID.
  
S Shot Any ball that is propelled toward the goal, with the intent of scoring a goal is a shot taken. A shot may be further credited as being "On" if would score a goal if there were no defensive effort to stop it. The shot may be "Off" if the shots would not score a goal (without defensive intervention) or is may be credited as a goal.
  
SHT% Shooting Percentage The number of goals multiplied by 100 and then divided by shots on goal(SOG).
  
SOF Shots off Goal A shot off goal is any shot that would not score a goal if there were no defensive effort to stop it. A shot that hits a goal pipe that does not score is a shot off goal.
  
SOG Shot on Goal A shot on goal is any shot that would score a goal if there were no defensive effort to stop it. A shot that hits a goal pipe that does not score is not a shot on goal. A shot on goal must result in either a goal or a save.
  
TOG Time of Goal The time of goal is recorded as time remaining in the quarter (i.e. the time showing on the scoreboard clock, provided that it’s counting down).
  
TX Takeaways A takeaway is credited when a defensive player takes the ball from an ball carrier.
  
TF Technical Fouls Technical fouls are less severe than Personal Fouls as indicated by Rule 6 of the Federation Rule Book which usually result in 30 seconds being served if the opposing team was in possession of the ball. Non-time serving "turnovers" are not counted at Technical Fouls in the statistics unless time is served.
  
UE Unforced Errors When a player makes a mistake not due to the opponent's skill or effort at results in a turnover the player gets credited for an unforced error. Throwing the ball out of bounds, or missing a cleanly thrown pass might be examples of UE.
  
Goal keeper Statistics
SV Goal Saved A save is awarded to a goalkeeper only if a shot (on) otherwise would have gone into the goal regardless of whether the ball is caught or deflected. A save is NOT awarded for intercepting a crossed ball. Saves made by a defensive player other than the goalkeeper are recorded as interceptions. A save is not awarded if the goalie catches a ball that would have missed the goal (although it could be credited as an interception or a ground ball.)
  
GAA Goals Against Average Goals allowed (GA) multiplied by the number of minutes in the game(s) and then divided by the number of minutes played (GMin). For example if goalie, John Smith played 80 minutes in two regulation games (96 mins) and allowed 4 goals the GAA would be: (4 * 96) / 80 or 4.80 GAA.
  
GA Goals Allowed Number of goals scored against the team while the goal keeper is playing in the goal.
  
L Loss A loss that is credited to the losing goalkeeper. If more than one goal keeper plays for the losing team, the last one playing is credited with the loss, unless the team was losing when the original goalie left the game. In that case the first goalie receives the loss.
  
GMin Minutes Played Number of minutes the goalkeeper plays. Generally, this number is rounded to the nearest whole minute. High school regulation time is 24 minutes per half. The sum of all minutes played by all goalies on a team must add up to the total number of minutes played in the game.
  
SV% Save Percentage The total number of saves divided by shots on goal.
  
SOG Shot on Goal A shot on goal is any shot that would score a goal if there were no defensive effort to stop it. A shot that hits a goal pipe that does not score is not a shot on goal. A shot on goal must result in either a goal or a save.
  
GSO Shut Out A goal keeper receives credit for a shut out only by playing the entire contest and not allowing any goals. If two or more goalkeepers play the game that results in not GA, both goalkeepers should be credited with a shut out.
  
T Tie If a game ends with both teams recording the same number of goals, the goalie for each team is credited with a tie. If more than one goalie plays for one time, the goalie ending the game is awarded the tie.
  
W Win A victory that is credited to the winning goalkeeper. If more than one goal keeper plays for the winning team, the last one playing is credited with the win.
  
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