| Lacrosse Statistics - Definitions | ||
| Following are many terms used in the statistical
description of a lacrosse game. Not all of these terms are used by every
team or for every game, but it is the intent of this document to allow
for a more consistent application of stats. |
||
CODE |
TERM | DEFINITION |
| General | ||
| GP | Games Played | How many games the player has participated in, during a single season. |
| Game Statistics | ||
| A | Assist | An assist is an intentional pass giving a teammate an advantage which
contributes directly to a goal. The direct pass to a teammate who then
scores a goal without having to dodge or evade an opponent, other than
the goalkeeper who is in the crease, is recorded as an assist. There can
be only one assist on a goal. |
| CLR | Clear | A (good) clear is awarded when the defensive team crosses the midfield
line with control of the ball. |
| CT | Clear Try | A attempt by the defensive team to clear the ball. The clear will usually
be a good clear (CLR) or a bad clear (RID) The number of good clears (CLR)
and the number of opponent rides (RID) normally add up to the number of
Clear Tries (CT). NOTE: If times runs out at the end of period, it is possible
for a clear to have started but not concluded. |
| A/Gm | Assists Per Game | The average number of assists per game during a season. The total number
of assists during the season to date divided by the number of games played
produces A/Gm. |
| FA | Face off Attempts | The amount of times a player attempts to win a facing off. There is only
one attempt for each face off player. |
| FO% | Face off Percent | The number of face offs won and divided by the total number of face off
attempts. |
| FW | Face off Won | When the team gains a "permanent" possession of the ball from
the face off, the face off player is credited for the "Win".
It is not always awarded when the official signals "possession" as
the winning team must have clear control of the ball and the player must
be able to perform the normal functions of possession (shoot, pass and
cradle). |
| G | Goal | A goal is scored when the ball enters the goal (as determined by the
officials). |
| G/Gm | Goals per Game | The average number of goals scored per game during a single season. The
total goals scored is divided by the number of games played. |
| GB | Ground Ball | Any ball not in the possession of either team that comes into the possession during play can be a ground ball. It may occur as the result of an intercepted pass (the ball does not have to hit the ground) or from a ball checked onto the ground. The ball must be gained while under pressure (ie: another opposing player must be within 5 yards of the loose ball). When such a ground ball is obtained, the player gaining the ground ball must be able to perform immediately the normal functions of possession (shoot, pass, and cradle). Should any of these conditions not be met, a ground ball is not awarded. A player cannot drop the ball of his own volition, pick it up again, and be credited with a ground ball. Ground balls are awarded as part of the face off play. A ground ball is not awarded simply when an official signals "possession" unless or until the ground ball definitions have been met. A ground ball is not awarded when it goes out of bounds. A ground ball is not given to a goalie for a save or for a ball at his feet unless an opponent has an equal access and tries to pick it up at the same time. Note: it is possible to award both a ground ball and and INT of TX to
the same player as both statistical definitions have been met. Also,
a face off man can be awarded both a FW and a GB if he picked up his
one ground ball. |
| GB/Gm | Ground Balls per Games | The average number of ground balls per game during a season.
The total ground balls is divided by the number of games played. |
| Int | Interceptions | The total number of passes that are caught by the opposing
team when intended for a teammate. |
| LOB | Loss of Ball | A "turnover" of the ball from one team to the
other Often a non-time serving technical foul. It is credited when an Interception
or takeaway is credited but is not credited when an Unforced Error is credited.
(i.e.: when a defenseman (D1) takes the ball away from an attackman (O1),
D1 get credit for a TX and O1 gets credit for an LOB.) |
| MDG | Man Down Goal | When a team scored a goal when one or more men down they
are awarded a MDG. |
| MDH | Man Down Held | When the Man Down unit keeps the offense from scoring a
MUG, the defense is credited with a MDH. |
| MUS | Man Up Scored | When a Man Up Goal (MUG) is scored the team is credited
with a possible man up attempt. (If they do not score the Man Down unit
is credited with a MDH). If both teams have a man in the penalty box, there
is no extra man situation and there is no MUS, MUG or MDH. |
| MUA | Man Up Attempt | When a team has a man or more advantage and possession of
the ball, they are credited with a Man Up Attempt. If both teams have a
man in the penalty box, there is no extra man situation and there is no
MUA, MUG or MDH. |
| MUG | Man Up Goal | A goal scored when the scoring team has a one or more man
advantage due to penalties by their opponent. NOTE: It is possible to credit
a team with a man up goal, if the penalty has expired but the player has
not yet entered the scrimmage area. |
| OFF | Off Sides | A team is normally considered offside when: a.) It has fewer than three men in its attack half of the field (between the center line and the end line). b.) It has fewer than four men in its defensive half of the field (between the center line and end line). |
| P | Penalties | The sum of time serving Personal and Technical fouls |
| PM | Penalty Minutes | The number of minutes assessed for time serving penalties. |
| PS | Penalty Seconds | The number of seconds assessed for time serving penalties. |
| PF | Personal Fouls | Time serving penalties as indicated in Rule 5 of the Federation
Rule book, including but not limited to slashing, cross checking, unsportsmanlike
conduct, tripping, unnecessary roughness and tripping. Note: Some "technical
Fouls" can be time serving so not all time serving penalties are Personal
Fouls, but all Personal Fouls are time serving. |
| Pts | Points | The sum of goals and assists credited to a player in a game
or during a season. |
| P/Gm | Points Per Game | This is the average number of points scored per game during
a season. The total points scored and divided by the number of games played. |
| RID | Ride | A good ride (RID) is awards when the an attempt to clear
the ball is stopped by the riding team, who regains possession of the ball.
In the event that a technical foul stopping a clear, the riding team is
awarded an RID. |
| S | Shot | Any ball that is propelled toward the goal, with the intent
of scoring a goal is a shot taken. A shot may be further credited as being "On" if
would score a goal if there were no defensive effort to stop it. The shot
may be "Off" if the shots would not score a goal (without defensive
intervention) or is may be credited as a goal. |
| SHT% | Shooting Percentage | The number of goals multiplied by 100 and then divided by
shots on goal(SOG). |
| SOF | Shots off Goal | A shot off goal is any shot that would not score a goal
if there were no defensive effort to stop it. A shot that hits a goal pipe
that does not score is a shot off goal. |
| SOG | Shot on Goal | A shot on goal is any shot that would score a goal if there
were no defensive effort to stop it. A shot that hits a goal pipe that
does not score is not a shot on goal. A shot on goal must result in either
a goal or a save. |
| TOG | Time of Goal | The time of goal is recorded as time remaining in the quarter
(i.e. the time showing on the scoreboard clock, provided that it’s counting
down). |
| TX | Takeaways | A takeaway is credited when a defensive player takes the
ball from an ball carrier. |
| TF | Technical Fouls | Technical fouls are less severe than Personal Fouls as indicated
by Rule 6 of the Federation Rule Book which usually result in 30 seconds
being served if the opposing team was in possession of the ball. Non-time
serving "turnovers" are not counted at Technical Fouls in the
statistics unless time is served. |
| UE | Unforced Errors | When a player makes a mistake not due to the opponent's
skill or effort at results in a turnover the player gets credited for an
unforced error. Throwing the ball out of bounds, or missing a cleanly thrown
pass might be examples of UE. |
Goal keeper
Statistics |
||
| SV | Goal Saved | A save is awarded to a goalkeeper only if a shot (on) otherwise
would have gone into the goal regardless of whether the ball is caught
or deflected. A save is NOT awarded for intercepting a crossed ball. Saves
made by a defensive player other than the goalkeeper are recorded as interceptions.
A save is not awarded if the goalie catches a ball that would have missed
the goal (although it could be credited as an interception or a ground
ball.) |
| GAA | Goals Against Average | Goals allowed (GA) multiplied by the number of minutes in
the game(s) and then divided by the number of minutes played (GMin). For
example if goalie, John Smith played 80 minutes in two regulation games
(96 mins) and allowed 4 goals the GAA would be: (4 * 96) / 80 or 4.80 GAA. |
| GA | Goals Allowed | Number of goals scored against the team while the goal keeper
is playing in the goal. |
| L | Loss | A loss that is credited to the losing goalkeeper. If more
than one goal keeper plays for the losing team, the last one playing is
credited with the loss, unless the team was losing when the original goalie
left the game. In that case the first goalie receives the loss. |
| GMin | Minutes Played | Number of minutes the goalkeeper plays. Generally, this
number is rounded to the nearest whole minute. High school regulation time
is 24 minutes per half. The sum of all minutes played by all goalies on
a team must add up to the total number of minutes played in the game. |
| SV% | Save Percentage | The total number of saves divided by shots on goal. |
| SOG | Shot on Goal | A shot on goal is any shot that would score a goal if there
were no defensive effort to stop it. A shot that hits a goal pipe that
does not score is not a shot on goal. A shot on goal must result in either
a goal or a save. |
| GSO | Shut Out | A goal keeper receives credit for a shut out only by playing
the entire contest and not allowing any goals. If two or more goalkeepers
play the game that results in not GA, both goalkeepers should be credited
with a shut out. |
| T | Tie | If a game ends with both teams recording the same number
of goals, the goalie for each team is credited with a tie. If more than
one goalie plays for one time, the goalie ending the game is awarded the
tie. |
| W | Win | A victory that is credited to the winning goalkeeper. If
more than one goal keeper plays for the winning team, the last one playing
is credited with the win. |
updated:
23 March 2008 |
Go to Stats Central | |


